F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_GoatRootBehavior.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

135 lines
4 KiB
C++

#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_GoatRootBehavior.h>
AnimationGraphDescriptor_GoatRootBehavior::AnimationGraphDescriptor_GoatRootBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kiSyncIdleLocomotion = 0,
kblendDefault = 1,
kfMinSpeed = 2,
kSpeed = 3,
kiSyncTurnState = 4,
kiSyncForwardState = 5,
kTurnDelta = 6,
kfMinTurnDelta = 7,
kturnSpeedMult = 8,
kiCombatStance = 9,
ktest = 10,
kbHeadTrackingOn = 11,
kTargetLocation = 12,
kFootIKEnable = 13,
km_onOffGain = 14,
km_groundAscendingGain = 15,
km_groundDescendingGain = 16,
km_footPlantedGain = 17,
km_footRaisedGain = 18,
km_footUnlockGain = 19,
km_worldFromModelFeedbackGain = 20,
km_errorUpDownBias = 21,
km_alignWorldFromModelGain = 22,
km_hipOrientationGain = 23,
km_footPlantedAnkleHeightMS = 24,
km_footRaisedAnkleHeightMS = 25,
km_maxAnkleHeightMS = 26,
km_minAnkleHeightMS = 27,
kblendFast = 28,
kbAnimationDriven = 29,
kbAllowRotation = 30,
kbHeadTracking = 31,
kbDisableHeadTrack = 32,
kIsRecoiling = 33,
kIsStaggering = 34,
kIsAttacking = 35,
kbIsWolf = 36,
kstaggerMagnitude = 37,
kIsBleedingOut = 38,
kbIsSynced = 39,
kbEquipOk = 40,
kbCanHeadTrack = 41,
kblendSlow = 42,
kisIdleSitting = 43,
kbMirroredAttack = 44,
kiState = 45,
kiState_GoatDefault = 46,
kbSkeeverLunge = 47,
kiCharacterSelector = 48,
kfMinMoveSpeed = 49,
kDirection = 50,
kiIsCanine = 51,
kiTurnMirrored = 52,
kIsAttackReady = 53,
kTurnDeltaDamped = 54,
kIsBashing = 55,
kbNoHeadTrack = 56,
kcamerafromx = 57,
kcamerafromy = 58,
kcamerafromz = 59,
kwalkBackRate = 60,
kiGetUpType = 61,
kiState_CowDefault = 62,
kiState_DogDefault = 63,
kiState_WolfDefault = 64,
kiState_SabreCatDefault = 65,
kiState_SkeeverDefault = 66,
kiState_SkeeverLunge = 67,
kiState_HorseDefault = 68,
kiState_BearDefault = 69,
kiState_DeerDefault = 70,
kiState_HorkerDefault = 71,
kiState_MammothDefault = 72,
kiState_HorseSprint = 73,
kiSyncSprintState = 74,
kfTwistDirection = 75,
kOldDirection = 76,
kSpeedSampled = 77,
kwalkBackSpeedMult = 78,
kiMovementSpeed = 79,
kIsSideAttacking = 80,
kisIdleLay = 81,
kstaggerDirection = 82,
kbFootIKEnable = 83,
kiState_CowSwimDefault = 84,
kiState_HorkerSwimDefault = 85,
kiState_BearSwimDefault = 86,
kisSwimming = 87,
kisMoving = 88,
kbForceIdleStop = 89,
kiState_DeerDefaultRun = 90,
kSlowBlend = 91,
};
uint64_t key = 5260053452598805463;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbHeadTrackingOn,
kbAnimationDriven,
kbAllowRotation,
kbHeadTracking,
kbDisableHeadTrack,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbSkeeverLunge,
kbFootIKEnable,
kisMoving,
},
{
kSpeed,
kTurnDelta,
kturnSpeedMult,
kDirection,
kTurnDeltaDamped,
kSpeedSampled,
kwalkBackSpeedMult,
},
{
kiSyncIdleLocomotion,
kiSyncTurnState,
kiSyncForwardState,
kiMovementSpeed,
}));
}