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21 lines
286 B
C
21 lines
286 B
C
#pragma once
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#include <Components/TESTexture.h>
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struct TintMask
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{
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TintMask()
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{
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texture = nullptr;
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color = 0;
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alpha = 0.0f;
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type = 0;
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}
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~TintMask() {}
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TESTexture* texture;
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uint32_t color;
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float alpha;
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uint32_t type;
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};
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