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35 lines
809 B
C
35 lines
809 B
C
#pragma once
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#include <Forms/TESForm.h>
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#include <Components/TESFullName.h>
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#include <Components/BGSKeywordForm.h>
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#include <Components/BGSMenuDisplayObject.h>
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#include <Games/Magic/MagicSystem.h>
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struct EffectSetting : TESForm
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{
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TESFullName fullName;
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BGSMenuDisplayObject menuDisplayObject;
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BGSKeywordForm keywordForm;
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uintptr_t unk30;
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uintptr_t unk34;
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uint32_t flags;
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uint32_t unk3C;
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void* unk40;
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uint32_t unk44;
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uint32_t unk48;
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uint16_t unk4C;
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uint8_t pad4E[2];
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void* unk50;
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uint32_t unk54;
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void* unk58;
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void* unk5C;
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uint8_t unk60[0x18];
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EffectArchetypes::ArchetypeID eArchetype;
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void* unk80[2];
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uint32_t castType;
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uint32_t deliveryType;
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// more stuff
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};
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static_assert(offsetof(EffectSetting, eArchetype) == 0xC0);
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