F4MP/f4mp_originalcode/f4mp/scripts/output/F4MP.psc
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

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Scriptname F4MP Native Hidden
int Function GetClientInstanceID() global native
Function SetClient(int instanceID) global native
bool Function IsConnected() global native
bool Function Connect(Actor player, ActorBase playerActorBase, string address, int port) global native
bool Function Disconnect() global native
Function Tick() global native
int Function GetPlayerEntityID() global native
int Function GetEntityID(ObjectReference ref) global native
bool Function IsEntityValid(int entityID) global native
float[] Function GetEntityPosition(int entityID) global native
Function SetEntityPosition(int entityID, float x, float y, float z) global native
Function SetEntVarNum(int entityID, string name, float value) global native
Function SetEntVarAnim(int entityID, string animState) global native
float Function GetEntVarNum(int entityID, string name) global native
string Function GetEntVarAnim(int entityID) global native
float Function Atan2(float y, float x) global native
string Function GetWalkDir(float dX, float dY, float angleZ) global native
Action Function GetAction(string name) global native
Function Inspect(Form[] forms) global native
bool Function AnimLoops(string animState) global native
Function CopyAppearance(ActorBase src, ActorBase dest) global native
Function CopyWornItems(Actor src, Actor dest) global native
Function PlayerHit(int hitter, int hittee, float damage) global native
Function PlayerFireWeapon() global native
Function SpawnEntity(ObjectReference ref, float x, float y, float z, float angleX, float angleY, float angleZ) global native