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34 lines
No EOL
1.5 KiB
Text
34 lines
No EOL
1.5 KiB
Text
Scriptname F4MP Native Hidden
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int Function GetClientInstanceID() global native
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Function SetClient(int instanceID) global native
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bool Function IsConnected() global native
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bool Function Connect(Actor player, ActorBase playerActorBase, string address, int port) global native
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bool Function Disconnect() global native
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Function Tick() global native
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int Function GetPlayerEntityID() global native
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int Function GetEntityID(ObjectReference ref) global native
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bool Function IsEntityValid(int entityID) global native
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float[] Function GetEntityPosition(int entityID) global native
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Function SetEntityPosition(int entityID, float x, float y, float z) global native
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Function SetEntVarNum(int entityID, string name, float value) global native
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Function SetEntVarAnim(int entityID, string animState) global native
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float Function GetEntVarNum(int entityID, string name) global native
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string Function GetEntVarAnim(int entityID) global native
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float Function Atan2(float y, float x) global native
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string Function GetWalkDir(float dX, float dY, float angleZ) global native
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Action Function GetAction(string name) global native
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Function Inspect(Form[] forms) global native
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bool Function AnimLoops(string animState) global native
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Function CopyAppearance(ActorBase src, ActorBase dest) global native
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Function CopyWornItems(Actor src, Actor dest) global native
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Function PlayerHit(int hitter, int hittee, float damage) global native
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Function PlayerFireWeapon() global native
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Function SpawnEntity(ObjectReference ref, float x, float y, float z, float angleX, float angleY, float angleZ) global native |