F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/Havok/hkbCharacter.h
2026-01-06 18:53:59 +01:00

12 lines
199 B
C

#pragma once
struct CharacterContext;
struct hkbCharacter
{
virtual ~hkbCharacter(){};
uint8_t pad8[0xA0 - 0x8];
CharacterContext* characterContext;
uint8_t pad88[0xA0 - 0x88];
};