F4MP/codigos originales/tiltedcode/Code/client/Games/PapyrusFunctions.cpp
2026-01-06 18:53:59 +01:00

30 lines
548 B
C++

#include "PapyrusFunctions.h"
#include <Games/ActorExtension.h>
namespace PapyrusFunctions
{
bool IsRemotePlayer(Actor* apActor)
{
spdlog::info("Calling IsRemotePlayer");
auto* pExtension = apActor->GetExtension();
if (!pExtension)
return false;
return pExtension->IsRemotePlayer();
}
bool IsPlayer(Actor* apActor)
{
spdlog::info("Calling IsPlayer");
auto* pExtension = apActor->GetExtension();
if (!pExtension)
return false;
return pExtension->IsPlayer();
}
} // namespace PapyrusFunctions