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14 lines
329 B
C
14 lines
329 B
C
#pragma once
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/**
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* @brief Dispatched whenever the player sets a waypoint
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*/
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struct SetWaypointEvent
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{
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SetWaypointEvent(Vector3_NetQuantize aPosition, uint32_t aWorldSpaceFormID)
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: Position(aPosition), WorldSpaceFormID(aWorldSpaceFormID)
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{}
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Vector3_NetQuantize Position;
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uint32_t WorldSpaceFormID;
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};
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