F4MP/codigos originales/tiltedcode/Code/server/Events/CharacterSpawnedEvent.h
2026-01-06 18:53:59 +01:00

14 lines
243 B
C

#pragma once
/**
* @brief Dispatched whenever a (player) character has been spawned.
*/
struct CharacterSpawnedEvent
{
CharacterSpawnedEvent(const entt::entity aEntity)
: Entity{aEntity}
{
}
entt::entity Entity;
};