F4MP/tiltedcode/Code/server/Scripting/Component_Bindings.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

29 lines
863 B
C++

#include "GameServer.h"
namespace Script
{
namespace
{
void BindMovementComponent(sol::state_view aState)
{
aState["GetMovementComponent"] = [](entt::entity aEntity) {
return GameServer::Get()->GetWorld().try_get<MovementComponent>(aEntity);
};
auto table =
aState.new_usertype<MovementComponent>("MovementComponent", sol::constructors<MovementComponent()>());
table["Tick"] = &MovementComponent::Tick;
table["Position"] = &MovementComponent::Position;
table["Rotation"] = &MovementComponent::Rotation;
// movementComponentType["Variables"] = &MovementComponent::Variables;
table["Direction"] = &MovementComponent::Direction;
table["Sent"] = &MovementComponent::Sent;
}
} // namespace
void CreateComponentBindings(sol::state_view aState)
{
BindMovementComponent(aState);
}
} // namespace Script