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18 lines
304 B
C
18 lines
304 B
C
#pragma once
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#ifndef TP_INTERNAL_COMPONENTS_GUARD
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#error Include Components.h instead
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#endif
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#include <Structs/AnimationVariables.h>
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struct MovementComponent
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{
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uint64_t Tick;
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glm::vec3 Position;
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glm::vec3 Rotation;
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AnimationVariables Variables;
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float Direction;
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bool Sent;
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};
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