F4MP/tiltedcode/Code/encoding/Structs/ServerSettings.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

36 lines
1.5 KiB
C++

#include "ServerSettings.h"
#include <TiltedCore/Serialization.hpp>
using TiltedPhoques::Serialization;
bool ServerSettings::operator==(const ServerSettings& acRhs) const noexcept
{
return Difficulty == acRhs.Difficulty && GreetingsEnabled == acRhs.GreetingsEnabled && PvpEnabled == acRhs.PvpEnabled && SyncPlayerHomes == acRhs.SyncPlayerHomes && DeathSystemEnabled == acRhs.DeathSystemEnabled && AutoPartyJoin == acRhs.AutoPartyJoin;
}
bool ServerSettings::operator!=(const ServerSettings& acRhs) const noexcept
{
return !this->operator==(acRhs);
}
void ServerSettings::Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, Difficulty);
Serialization::WriteBool(aWriter, GreetingsEnabled);
Serialization::WriteBool(aWriter, PvpEnabled);
Serialization::WriteBool(aWriter, SyncPlayerHomes);
Serialization::WriteBool(aWriter, DeathSystemEnabled);
Serialization::WriteBool(aWriter, SyncPlayerCalendar);
Serialization::WriteBool(aWriter, AutoPartyJoin);
}
void ServerSettings::Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
Difficulty = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
GreetingsEnabled = Serialization::ReadBool(aReader);
PvpEnabled = Serialization::ReadBool(aReader);
SyncPlayerHomes = Serialization::ReadBool(aReader);
DeathSystemEnabled = Serialization::ReadBool(aReader);
SyncPlayerCalendar = Serialization::ReadBool(aReader);
AutoPartyJoin = Serialization::ReadBool(aReader);
}