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18 lines
411 B
C
18 lines
411 B
C
#pragma once
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#include <Structs/GameId.h>
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struct Faction
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{
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Faction() = default;
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~Faction() = default;
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bool operator==(const Faction& acRhs) const noexcept;
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bool operator!=(const Faction& acRhs) const noexcept;
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void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept;
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void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept;
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GameId Id;
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int8_t Rank;
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};
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