F4MP/tiltedcode/Code/encoding/Structs/CharacterData.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

49 lines
1.9 KiB
C

#pragma once
#include <TiltedCore/Buffer.hpp>
#include <Structs/GameId.h>
#include <Structs/GridCellCoords.h>
#include <Structs/ActionEvent.h>
#include <Structs/Vector3_NetQuantize.h>
#include <Structs/Rotator2_NetQuantize.h>
#include <Structs/Tints.h>
#include <Structs/Inventory.h>
#include <Structs/Factions.h>
#include <Structs/QuestLog.h>
#include <Structs/ActorValues.h>
using TiltedPhoques::String;
struct CharacterData
{
CharacterData() = default;
~CharacterData() = default;
bool operator==(const CharacterData& acRhs) const noexcept
{
return ReferenceId == acRhs.ReferenceId && FormId == acRhs.FormId && CellId == acRhs.CellId && WorldSpaceId == acRhs.WorldSpaceId && Position == acRhs.Position && Rotation == acRhs.Rotation && ChangeFlags == acRhs.ChangeFlags && AppearanceBuffer == acRhs.AppearanceBuffer &&
InventoryContent == acRhs.InventoryContent && FactionsContent == acRhs.FactionsContent && LatestAction == acRhs.LatestAction && QuestContent == acRhs.QuestContent && FaceTints == acRhs.FaceTints && AllActorValues == acRhs.AllActorValues && IsDead == acRhs.IsDead &&
IsWeaponDrawn == acRhs.IsWeaponDrawn;
}
bool operator!=(const CharacterData& acRhs) const noexcept { return !this->operator==(acRhs); }
void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept;
void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept;
GameId ReferenceId{};
GameId FormId{};
GameId CellId{};
GameId WorldSpaceId{};
Vector3_NetQuantize Position{};
Rotator2_NetQuantize Rotation{};
uint32_t ChangeFlags{};
String AppearanceBuffer{};
Inventory InventoryContent{};
Factions FactionsContent{};
ActionEvent LatestAction{};
QuestLog QuestContent{};
Tints FaceTints{};
ActorValues AllActorValues{};
bool IsDead{};
bool IsWeaponDrawn{};
};