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28 lines
894 B
C
28 lines
894 B
C
#pragma once
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#include "Message.h"
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#include <Structs/GameId.h>
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#include <Structs/Vector3_NetQuantize.h>
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struct RequestOwnershipTransfer final : ClientMessage
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{
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static constexpr ClientOpcode Opcode = kRequestOwnershipTransfer;
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RequestOwnershipTransfer()
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: ClientMessage(Opcode)
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{
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}
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virtual ~RequestOwnershipTransfer() = default;
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void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
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void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
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bool operator==(const RequestOwnershipTransfer& achRhs) const noexcept { return GetOpcode() == achRhs.GetOpcode() && ServerId == achRhs.ServerId && WorldSpaceId == achRhs.WorldSpaceId && CellId == achRhs.CellId && Position == achRhs.Position; }
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uint32_t ServerId{};
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GameId WorldSpaceId{};
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GameId CellId{};
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Vector3_NetQuantize Position{};
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};
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