F4MP/tiltedcode/Code/encoding/Messages/NotifyProjectileLaunch.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

53 lines
1.9 KiB
C

#pragma once
#include "Message.h"
#include <Structs/GameId.h>
struct NotifyProjectileLaunch final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyProjectileLaunch;
NotifyProjectileLaunch()
: ServerMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyProjectileLaunch& acRhs) const noexcept
{
return ShooterID == acRhs.ShooterID && OriginX == acRhs.OriginX && OriginY == acRhs.OriginY &&
OriginZ == acRhs.OriginZ && ProjectileBaseID == acRhs.ProjectileBaseID && WeaponID == acRhs.WeaponID &&
AmmoID == acRhs.AmmoID && ZAngle == acRhs.ZAngle && XAngle == acRhs.XAngle && YAngle == acRhs.YAngle &&
ParentCellID == acRhs.ParentCellID && SpellID == acRhs.SpellID && CastingSource == acRhs.CastingSource &&
Area == acRhs.Area && Power == acRhs.Power && Scale == acRhs.Scale && AlwaysHit == acRhs.AlwaysHit &&
NoDamageOutsideCombat == acRhs.NoDamageOutsideCombat && AutoAim == acRhs.AutoAim &&
DeferInitialization == acRhs.DeferInitialization && ForceConeOfFire == acRhs.ForceConeOfFire &&
UnkBool1 == acRhs.UnkBool1 && UnkBool2 == acRhs.UnkBool2;
}
uint32_t ShooterID{};
float OriginX{};
float OriginY{};
float OriginZ{};
GameId ProjectileBaseID{};
GameId WeaponID{};
GameId AmmoID{};
float ZAngle{};
float XAngle{};
float YAngle{};
GameId ParentCellID{};
GameId SpellID{};
int32_t CastingSource{};
int32_t Area{};
float Power{};
float Scale{};
bool AlwaysHit{};
bool NoDamageOutsideCombat{};
bool AutoAim{};
bool DeferInitialization{};
bool ForceConeOfFire{};
bool UnkBool1{};
bool UnkBool2{};
};