F4MP/tiltedcode/Code/client/Games/Skyrim/Renderer.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

58 lines
1.1 KiB
C

#pragma once
#pragma pack(push, 1)
struct IDXGISwapChain;
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ViewportConfig
{
char pad[8];
HINSTANCE handle;
WNDPROC wndProc;
HICON hIcon;
const char* name;
};
struct WindowConfig
{
int32_t iSizeW;
int32_t iSizeH;
int32_t iLocationX;
int32_t iLocationY;
char pad[8];
bool bFullScreenDisplay;
bool bBorderlessDisplay;
char pad2[22 - 16];
bool bForce;
};
static_assert(offsetof(ViewportConfig, name) == 32);
struct BGSRenderer
{
static BGSRenderer* Get();
static ID3D11Device* GetDevice();
char pad[28];
DWORD unk;
bool unk2;
bool isWindowedMode;
char pad0[4];
DWORD syncInterval;
char pad1[14];
ID3D11Device* pD3dDevice;
ID3D11DeviceContext* pD3dContext;
HWND windowHandle;
char pad2[8];
DWORD windowWidth;
DWORD windowHeight;
IDXGISwapChain* pSwapChain;
};
static_assert(sizeof(ViewportConfig) == 40);
static_assert(offsetof(BGSRenderer, pD3dDevice) == 56);
static_assert(offsetof(BGSRenderer, pSwapChain) == 96);
#pragma pack(pop)