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25 lines
542 B
C++
25 lines
542 B
C++
#pragma once
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#include <NetImmerse/NiAVObject.h>
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struct NiNode;
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template <typename T> struct NiRect
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{
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T left;
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T right;
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T top;
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T bottom;
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};
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struct NiCamera : public NiAVObject
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{
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virtual ~NiCamera() = default;
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bool WorldPtToScreenPt3(const NiPoint3& in, NiPoint3& out, float zeroTolerance = 1e-5f);
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static bool WorldPtToScreenPt3(float* matrix, const NiRect<float>* port, const NiPoint3* p_in, float* x_out, float* y_out, float* z_out, float zeroTolerance = 1e-5f);
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NiNode* parent;
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NiAVObject* unk;
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};
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