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14 lines
244 B
C
14 lines
244 B
C
#pragma once
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#include <NetImmerse/NiShadeProperty.h>
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struct BSShaderProperty : NiShadeProperty
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{
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virtual ~BSShaderProperty();
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uint8_t pad30[0x48];
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void* material;
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};
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static_assert(offsetof(BSShaderProperty, material) == 0x78);
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