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30 lines
882 B
C
30 lines
882 B
C
#pragma once
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#include <Forms/TESBoundAnimObject.h>
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#include <Components/BGSDestructibleObjectForm.h>
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#include <Components/BGSSkinForm.h>
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#include <Components/BGSKeywordForm.h>
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#include <Components/BGSAttackDataForm.h>
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#include <Components/BGSPerkRankArray.h>
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#include <Components/TESActorBaseData.h>
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#include <Components/TESContainer.h>
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#include <Components/TESSpellList.h>
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#include <Components/TESAIForm.h>
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#include <Components/TESFullName.h>
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#include <Misc/ActorValueOwner.h>
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struct TESActorBase : TESBoundAnimObject
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{
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TESActorBaseData actorData;
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TESContainer container;
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TESSpellList spellList;
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TESAIForm aiForm;
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TESFullName fullName;
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ActorValueOwner actorValueOwner;
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BGSDestructibleObjectForm destructibleObjectForm;
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BGSSkinForm skinForm;
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BGSKeywordForm keywordForm;
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BGSAttackDataForm attackDataForm;
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BGSPerkRankArray perkRanks;
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};
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