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29 lines
588 B
C
29 lines
588 B
C
#pragma once
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/**
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* @brief Dispatched when a local projectile has been launched.
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*/
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struct ProjectileLaunchedEvent
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{
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NiPoint3 Origin;
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uint32_t ProjectileBaseID;
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uint32_t ShooterID;
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uint32_t WeaponID;
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uint32_t AmmoID;
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float ZAngle;
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float XAngle;
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float YAngle;
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uint32_t ParentCellID;
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uint32_t SpellID;
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int32_t CastingSource;
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int32_t Area;
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float Power;
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float Scale;
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bool AlwaysHit;
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bool NoDamageOutsideCombat;
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bool AutoAim;
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bool DeferInitialization;
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bool ForceConeOfFire;
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bool UnkBool1;
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bool UnkBool2;
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};
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