F4MP/codigos originales/tiltedcode/Code/server/Scripting/Services/PlayerService_Bindings.cpp
2026-01-06 18:53:59 +01:00

12 lines
375 B
C++

#include "GameServer.h"
namespace Script
{
void CreatePlayerServiceBindings(sol::state_view aState)
{
auto playerType =
aState.new_usertype<PlayerService>("PlayerService", sol::meta_function::construct, sol::no_constructor);
playerType["get"] = []() -> PlayerService& { return GameServer::Get()->GetWorld().GetPlayerService(); };
}
} // namespace Script