F4MP/codigos originales/tiltedcode/Code/server/Scripting/Services/PartyService_Bindings.cpp
2026-01-06 18:53:59 +01:00

18 lines
646 B
C++

#include "GameServer.h"
namespace Script
{
void CreatePartyServiceBindings(sol::state_view aState)
{
auto partyType =
aState.new_usertype<PartyService>("PartyService", sol::meta_function::construct, sol::no_constructor);
partyType["get"] = []() -> PartyService& { return GameServer::Get()->GetWorld().GetPartyService(); };
partyType["IsPlayerInParty"] = [](PartyService& aService, uint32_t aConnID) -> bool {
Player* player = PlayerManager::Get()->GetByConnectionId(aConnID);
if (player == nullptr)
return false;
return aService.IsPlayerInParty(player);
};
}
} // namespace Script