F4MP/codigos originales/tiltedcode/Code/server/Scripting/Services/CharacterService_Bindings.cpp
2026-01-06 18:53:59 +01:00

12 lines
396 B
C++

#include "GameServer.h"
namespace Script
{
void CreateCharacterServiceBindings(sol::state_view aState)
{
auto characterType =
aState.new_usertype<CharacterService>("CharacterService", sol::meta_function::construct, sol::no_constructor);
characterType["get"] = []() -> CharacterService& { return GameServer::Get()->GetWorld().GetCharacterService(); };
}
} // namespace Script