F4MP/codigos originales/tiltedcode/Code/client/Games/Animation/ActionInput.h
2026-01-06 18:53:59 +01:00

23 lines
505 B
C

#pragma once
#include <Actor.h>
struct BGSAction;
struct ActionInput
{
ActionInput(uint32_t aParam1, Actor* apActor, BGSAction* apAction, TESObjectREFR* apTarget);
virtual ~ActionInput() { Release(); }
virtual void sub_1() {}
virtual void sub_2() {}
virtual void* sub_3() { return nullptr; }
void Release();
GamePtr<Actor> actor; // 8
GamePtr<TESObjectREFR> target; // 10
BGSAction* action; // 18
uint32_t unkInput; // 20
};