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14 lines
243 B
C
14 lines
243 B
C
#pragma once
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/**
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* @brief Dispatched whenever a (player) character has been spawned.
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*/
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struct CharacterSpawnedEvent
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{
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CharacterSpawnedEvent(const entt::entity aEntity)
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: Entity{aEntity}
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{
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}
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entt::entity Entity;
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};
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