F4MP/tiltedcode/Code/encoding/Structs/GameId.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

37 lines
893 B
C++

#include <Structs/GameId.h>
#include <TiltedCore/Serialization.hpp>
using TiltedPhoques::Serialization;
GameId::GameId(uint32_t aModId, uint32_t aBaseId) noexcept
: ModId(aModId)
, BaseId(aBaseId)
{
}
bool GameId::operator==(const GameId& acRhs) const noexcept
{
return BaseId == acRhs.BaseId && ModId == acRhs.ModId;
}
bool GameId::operator!=(const GameId& acRhs) const noexcept
{
return !this->operator==(acRhs);
}
GameId::operator bool() const noexcept
{
return *this != GameId{};
}
void GameId::Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, BaseId);
Serialization::WriteVarInt(aWriter, ModId);
}
void GameId::Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
BaseId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
ModId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
}