F4MP/tiltedcode/Code/encoding/Messages/NotifyPlayerJoined.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

28 lines
850 B
C

#pragma once
#include "Message.h"
#include <Structs/GameId.h>
struct NotifyPlayerJoined final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyPlayerJoined;
NotifyPlayerJoined()
: ServerMessage(Opcode)
{
}
virtual ~NotifyPlayerJoined() = default;
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyPlayerJoined& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && PlayerId == acRhs.PlayerId && Username == acRhs.Username && WorldSpaceId == acRhs.WorldSpaceId && CellId == acRhs.CellId && Level == acRhs.Level; }
uint32_t PlayerId{};
String Username{};
GameId WorldSpaceId{};
GameId CellId{};
uint16_t Level{};
};