F4MP/tiltedcode/Code/encoding/Messages/AssignCharacterResponse.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

33 lines
1.3 KiB
C++

#include <Messages/AssignCharacterResponse.h>
void AssignCharacterResponse::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, Cookie);
Serialization::WriteVarInt(aWriter, ServerId);
Serialization::WriteVarInt(aWriter, PlayerId);
Position.Serialize(aWriter);
CellId.Serialize(aWriter);
WorldSpaceId.Serialize(aWriter);
AllActorValues.Serialize(aWriter);
CurrentInventory.Serialize(aWriter);
ActionsToReplay.Serialize(aWriter);
Serialization::WriteBool(aWriter, Owner);
Serialization::WriteBool(aWriter, IsDead);
Serialization::WriteBool(aWriter, IsWeaponDrawn);
}
void AssignCharacterResponse::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
Cookie = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
ServerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
PlayerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
Position.Deserialize(aReader);
CellId.Deserialize(aReader);
WorldSpaceId.Deserialize(aReader);
AllActorValues.Deserialize(aReader);
CurrentInventory.Deserialize(aReader);
ActionsToReplay.Deserialize(aReader);
Owner = Serialization::ReadBool(aReader);
IsDead = Serialization::ReadBool(aReader);
IsWeaponDrawn = Serialization::ReadBool(aReader);
}