F4MP/tiltedcode/Code/client/Services/Debug/Views/SkillView.cpp
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

33 lines
1.3 KiB
C++

#include <Services/DebugService.h>
#include <imgui.h>
#include <PlayerCharacter.h>
void DebugService::DrawSkillView()
{
ImGui::Begin("Skills");
PlayerCharacter* pPlayer = PlayerCharacter::Get();
Skills* pSkills = *pPlayer->pSkills;
ImGui::InputFloat("Global XP", &pSkills->xp, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat("Global level threshold", &pSkills->levelThreshold, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
for (int i = 0; i < Skills::kTotal; i++)
{
const char* skillString = Skills::GetSkillString((Skills::Skill)i);
if (!ImGui::CollapsingHeader(skillString, ImGuiTreeNodeFlags_DefaultOpen))
continue;
Skills::SkillData pSkill = pSkills->skills[i];
ImGui::InputFloat("Level", &pSkill.level, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat("XP", &pSkill.xp, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat("Level threshold", &pSkill.levelThreshold, 0, 0, "%.3f", ImGuiInputTextFlags_ReadOnly);
uint32_t legendaryLevel = pSkills->legendaryLevels[i];
ImGui::InputScalar("Legendary level", ImGuiDataType_U32, (void*)&legendaryLevel, nullptr, nullptr, nullptr, ImGuiInputTextFlags_ReadOnly);
}
ImGui::End();
}