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53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
#include <Services/DebugService.h>
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#include <imgui.h>
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#include <inttypes.h>
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#include <Games/TES.h>
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#include <PlayerCharacter.h>
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#include <Forms/TESObjectCELL.h>
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#include <Forms/TESWorldSpace.h>
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void DebugService::DrawCellView()
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{
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ImGui::Begin("Cell");
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PlayerCharacter* pPlayer = PlayerCharacter::Get();
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if (auto* pWorldSpace = pPlayer->GetWorldSpace())
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{
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if (ImGui::CollapsingHeader("World space", ImGuiTreeNodeFlags_DefaultOpen))
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{
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const uint32_t worldFormId = pWorldSpace->formID;
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ImGui::InputScalar("Id", ImGuiDataType_U32, (void*)&worldFormId, nullptr, nullptr, "%" PRIx32, ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_CharsHexadecimal);
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char* pName = (char*)pWorldSpace->GetName();
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size_t nameLen = strlen(pName);
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ImGui::InputText("Name", pName, nameLen, ImGuiInputTextFlags_ReadOnly);
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char* pEditorId = (char*)pWorldSpace->GetFormEditorID();
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size_t editorIdLen = strlen(pEditorId);
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ImGui::InputText("Editor ID", pEditorId, editorIdLen, ImGuiInputTextFlags_ReadOnly);
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}
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}
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if (auto* pCell = pPlayer->parentCell)
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{
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if (ImGui::CollapsingHeader("Parent cell", ImGuiTreeNodeFlags_DefaultOpen))
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{
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const uint32_t cellId = pCell->formID;
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ImGui::InputScalar("Id", ImGuiDataType_U32, (void*)&cellId, nullptr, nullptr, "%" PRIx32, ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_CharsHexadecimal);
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char* pName = (char*)pCell->GetName();
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size_t nameLen = strlen(pName);
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ImGui::InputText("Name", pName, nameLen, ImGuiInputTextFlags_ReadOnly);
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char* pEditorId = (char*)pCell->GetFormEditorID();
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size_t editorIdLen = strlen(pEditorId);
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ImGui::InputText("Editor ID", pEditorId, editorIdLen, ImGuiInputTextFlags_ReadOnly);
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}
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}
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ImGui::End();
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}
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