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26 lines
599 B
C++
26 lines
599 B
C++
#pragma once
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#include <Games/ActorExtension.h>
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#include <PlayerCharacter.h>
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namespace GameplayFormulas
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{
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float CalculateRealDamage(Actor* apHittee, float aDamage, bool aKillMove) noexcept;
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}
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namespace Settings
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{
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int32_t* GetDifficulty() noexcept;
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float* GetGreetDistance() noexcept;
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float* GetVATSSelectTargetTimeMultiplier() noexcept;
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} // namespace Settings
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void FadeOutGame(bool aFadingOut, bool aBlackFade, float aFadeDuration, bool aRemainVisible, float aSecondsToFade) noexcept;
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struct ExActor : Actor, ActorExtension
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{
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};
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struct ExPlayerCharacter : PlayerCharacter, ActorExtension
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{
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};
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