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16 lines
302 B
C
16 lines
302 B
C
#pragma once
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/**
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* @brief Dispatched whenever a local actor mounts another actor (i.e. a horse or dragon).
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*/
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struct MountEvent
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{
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MountEvent(uint32_t aRiderID, uint32_t aMountID)
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: RiderID(aRiderID)
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, MountID(aMountID)
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{
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}
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uint32_t RiderID;
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uint32_t MountID;
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};
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