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14 lines
283 B
C
14 lines
283 B
C
#pragma once
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#include <Structs/GridCellCoords.h>
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/**
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* Dispatched when the local player moves to a different cell,
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* whether that is an exterior or interior cell.
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*/
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struct CellChangeEvent
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{
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GameId CellId{};
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GameId WorldSpaceId{};
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GridCellCoords CurrentCoords{};
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};
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