F4MP/tiltedcode/Code/client/Components.h
Jous99 37b16f1547 code upload
codigo original de f4mp y tilted para referencias
2026-01-06 18:45:00 +01:00

23 lines
885 B
C

#pragma once
// This makes sure we can't include components any other way than by including this file
#define TP_INTERNAL_COMPONENTS_GUARD
#include <Components/LocalAnimationComponent.h>
#include <Components/RemoteAnimationComponent.h>
#include <Components/EarlyAnimationBufferComponent.h>
#include <Components/ReplayedActionsDebugComponent.h>
#include <Components/FormIdComponent.h>
#include <Components/InterpolationComponent.h>
#include <Components/WaitingForAssignmentComponent.h>
#include <Components/LocalComponent.h>
#include <Components/RemoteComponent.h>
#include <Components/FaceGenComponent.h>
#include <Components/CacheComponent.h>
#include <Components/WaitingFor3D.h>
#include <Components/ActorValuesComponent.h>
#include <Components/ObjectComponent.h>
#include <Components/PlayerComponent.h>
#include <Components/CombatComponent.h>
#undef TP_INTERNAL_COMPONENTS_GUARD