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17 lines
367 B
C
17 lines
367 B
C
#pragma once
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struct World;
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struct Actor;
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/**
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* @brief Used to cache data to compare against the current data.
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*
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* This prevents an unnecessary amount of data usage.
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*/
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struct CacheSystem
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{
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/**
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* @brief Sets up the cache for the relevant systems per actor.
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*/
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static void Setup(World& aWorld, entt::entity aEntity, Actor* apActor) noexcept;
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};
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