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17 lines
459 B
C
17 lines
459 B
C
#pragma once
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#ifndef TP_INTERNAL_COMPONENTS_GUARD
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#error Include Components.h instead
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#endif
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#include <Structs/ActionEvent.h>
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/**
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* @brief `LocalAnimationComponent` is typically added several frames after the Actor
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* has been spawned, causing some of the earliest actions to be missed and not sent
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* over the network. `EarlyAnimationBufferComponent` takes care of this.
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*/
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struct EarlyAnimationBufferComponent
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{
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Vector<ActionEvent> Actions{};
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};
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