F4MP/codigos originales/tiltedcode/Code/client/Components/CombatComponent.h
2026-01-06 18:53:59 +01:00

13 lines
220 B
C

#pragma once
struct CombatComponent
{
CombatComponent() = delete;
CombatComponent(uint32_t aTargetFormId)
: TargetFormId(aTargetFormId)
{
}
uint32_t TargetFormId;
float Timer = 3.0f;
};