F4MP/codigos originales/tiltedcode/Code/client/Games/Animation/IAnimationGraphManagerHolder.h
2026-01-06 18:53:59 +01:00

38 lines
1.2 KiB
C

#pragma once
struct BSAnimationGraphManager;
struct BSFixedString;
struct IAnimationGraphManagerHolder
{
virtual ~IAnimationGraphManagerHolder();
virtual bool SendAnimationEvent(BSFixedString* apAnimEvent);
virtual bool GetBSAnimationGraph(BSAnimationGraphManager** aPtr) const;
virtual uint32_t sub_3();
virtual uint32_t sub_4();
virtual uint32_t sub_5();
virtual uint32_t sub_6();
virtual uint32_t sub_7();
virtual uint32_t sub_8();
virtual uint32_t sub_9();
virtual uint32_t sub_A();
virtual uint32_t sub_B();
virtual uint32_t sub_C();
virtual uint32_t sub_D();
virtual uint32_t sub_E();
virtual uint32_t sub_F();
virtual bool GetVariableFloat(BSFixedString* apVariable, float* apReturn);
virtual bool GetVariableInt(BSFixedString* apVariable, uint32_t* apReturn);
virtual bool GetVariableBool(BSFixedString* apVariable, bool* apReturn);
bool SetVariableFloat(BSFixedString* apVariable, float aValue);
bool SetVariableInt(BSFixedString* apVariable, int32_t aValue);
bool SetVariableBool(BSFixedString* apVariable, bool aValue);
bool IsReady();
bool RevertAnimationGraphManager();
bool ReSendAnimationEvent(BSFixedString* apAnimEvent);
};