F4MP/codigos originales/tiltedcode/Code/encoding/Messages/ProjectileLaunchRequest.cpp
2026-01-06 18:53:59 +01:00

73 lines
2.5 KiB
C++

#include <Messages/ProjectileLaunchRequest.h>
void ProjectileLaunchRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, ShooterID);
Serialization::WriteFloat(aWriter, OriginX);
Serialization::WriteFloat(aWriter, OriginY);
Serialization::WriteFloat(aWriter, OriginZ);
ProjectileBaseID.Serialize(aWriter);
WeaponID.Serialize(aWriter);
AmmoID.Serialize(aWriter);
Serialization::WriteFloat(aWriter, ZAngle);
Serialization::WriteFloat(aWriter, XAngle);
Serialization::WriteFloat(aWriter, YAngle);
ParentCellID.Serialize(aWriter);
SpellID.Serialize(aWriter);
Serialization::WriteVarInt(aWriter, CastingSource);
Serialization::WriteVarInt(aWriter, Area);
Serialization::WriteFloat(aWriter, Power);
Serialization::WriteFloat(aWriter, Scale);
Serialization::WriteBool(aWriter, AlwaysHit);
Serialization::WriteBool(aWriter, NoDamageOutsideCombat);
Serialization::WriteBool(aWriter, AutoAim);
Serialization::WriteBool(aWriter, DeferInitialization);
Serialization::WriteBool(aWriter, ForceConeOfFire);
Serialization::WriteBool(aWriter, UnkBool1);
Serialization::WriteBool(aWriter, UnkBool2);
}
void ProjectileLaunchRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ClientMessage::DeserializeRaw(aReader);
ShooterID = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
OriginX = Serialization::ReadFloat(aReader);
OriginY = Serialization::ReadFloat(aReader);
OriginZ = Serialization::ReadFloat(aReader);
ProjectileBaseID.Deserialize(aReader);
WeaponID.Deserialize(aReader);
AmmoID.Deserialize(aReader);
ZAngle = Serialization::ReadFloat(aReader);
XAngle = Serialization::ReadFloat(aReader);
YAngle = Serialization::ReadFloat(aReader);
ParentCellID.Deserialize(aReader);
SpellID.Deserialize(aReader);
CastingSource = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
Area = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
Power = Serialization::ReadFloat(aReader);
Scale = Serialization::ReadFloat(aReader);
AlwaysHit = Serialization::ReadBool(aReader);
NoDamageOutsideCombat = Serialization::ReadBool(aReader);
AutoAim = Serialization::ReadBool(aReader);
DeferInitialization = Serialization::ReadBool(aReader);
ForceConeOfFire = Serialization::ReadBool(aReader);
UnkBool1 = Serialization::ReadBool(aReader);
UnkBool2 = Serialization::ReadBool(aReader);
}