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58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
#include <Messages/CharacterSpawnRequest.h>
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void CharacterSpawnRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
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{
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Serialization::WriteVarInt(aWriter, ServerId);
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FormId.Serialize(aWriter);
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BaseId.Serialize(aWriter);
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CellId.Serialize(aWriter);
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Position.Serialize(aWriter);
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Rotation.Serialize(aWriter);
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aWriter.WriteBits(ChangeFlags, 32);
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Serialization::WriteString(aWriter, AppearanceBuffer);
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InventoryContent.Serialize(aWriter);
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FactionsContent.Serialize(aWriter);
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ActionsToReplay.Serialize(aWriter);
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FaceTints.Serialize(aWriter);
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InitialActorValues.Serialize(aWriter);
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Serialization::WriteVarInt(aWriter, PlayerId);
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Serialization::WriteBool(aWriter, IsDead);
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Serialization::WriteBool(aWriter, IsPlayer);
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Serialization::WriteBool(aWriter, IsWeaponDrawn);
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Serialization::WriteBool(aWriter, IsPlayerSummon);
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}
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void CharacterSpawnRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
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{
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ServerMessage::DeserializeRaw(aReader);
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ServerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
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FormId.Deserialize(aReader);
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BaseId.Deserialize(aReader);
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CellId.Deserialize(aReader);
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Position.Deserialize(aReader);
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Rotation.Deserialize(aReader);
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uint64_t dest = 0;
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aReader.ReadBits(dest, 32);
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ChangeFlags = dest & 0xFFFFFFFF;
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AppearanceBuffer = Serialization::ReadString(aReader);
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InventoryContent = {};
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InventoryContent.Deserialize(aReader);
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FactionsContent = {};
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FactionsContent.Deserialize(aReader);
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ActionsToReplay = {};
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ActionsToReplay.Deserialize(aReader);
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FaceTints.Deserialize(aReader);
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InitialActorValues.Deserialize(aReader);
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PlayerId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
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IsDead = Serialization::ReadBool(aReader);
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IsPlayer = Serialization::ReadBool(aReader);
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IsWeaponDrawn = Serialization::ReadBool(aReader);
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IsPlayerSummon = Serialization::ReadBool(aReader);
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}
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