F4MP/codigos originales/tiltedcode/Code/encoding/Messages/AuthenticationRequest.h
2026-01-06 18:53:59 +01:00

41 lines
1.3 KiB
C

#pragma once
#include "Message.h"
#include <Structs/Mods.h>
#include <TiltedCore/Buffer.hpp>
#include <Structs/GameId.h>
#include <Structs/TimeModel.h>
struct AuthenticationRequest final : ClientMessage
{
static constexpr ClientOpcode Opcode = kAuthenticationRequest;
AuthenticationRequest()
: ClientMessage(Opcode)
{
}
virtual ~AuthenticationRequest() = default;
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const AuthenticationRequest& achRhs) const noexcept
{
return GetOpcode() == achRhs.GetOpcode() && DiscordId == achRhs.DiscordId && SKSEActive == achRhs.SKSEActive && MO2Active == achRhs.MO2Active && Token == achRhs.Token && Version == achRhs.Version && UserMods == achRhs.UserMods && Username == achRhs.Username &&
WorldSpaceId == achRhs.WorldSpaceId && CellId == achRhs.CellId && Level == achRhs.Level
&& PlayerTime == achRhs.PlayerTime;
}
uint64_t DiscordId{};
bool SKSEActive{};
bool MO2Active{};
String Token{};
String Version{};
Mods UserMods{};
String Username{};
GameId WorldSpaceId{};
GameId CellId{};
uint16_t Level{};
TimeModel PlayerTime{};
};