F4MP/codigos originales/tiltedcode/Code/encoding/Messages/AssignCharacterRequest.h
2026-01-06 18:53:59 +01:00

53 lines
1.9 KiB
C

#pragma once
#include "Message.h"
#include <Structs/GameId.h>
#include <Structs/GridCellCoords.h>
#include <Structs/ActionEvent.h>
#include <Structs/Vector3_NetQuantize.h>
#include <Structs/Rotator2_NetQuantize.h>
#include <Structs/Tints.h>
#include <Structs/Factions.h>
#include <Structs/QuestLog.h>
#include <Structs/ActorData.h>
using TiltedPhoques::String;
struct AssignCharacterRequest final : ClientMessage
{
static constexpr ClientOpcode Opcode = kAssignCharacterRequest;
AssignCharacterRequest()
: ClientMessage(Opcode)
{
}
virtual ~AssignCharacterRequest() = default;
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const AssignCharacterRequest& acRhs) const noexcept
{
return GetOpcode() == acRhs.GetOpcode() && Cookie == acRhs.Cookie && ReferenceId == acRhs.ReferenceId && FormId == acRhs.FormId && CellId == acRhs.CellId && WorldSpaceId == acRhs.WorldSpaceId && Position == acRhs.Position && Rotation == acRhs.Rotation && ChangeFlags == acRhs.ChangeFlags &&
AppearanceBuffer == acRhs.AppearanceBuffer && FactionsContent == acRhs.FactionsContent && LatestAction == acRhs.LatestAction && FaceTints == acRhs.FaceTints && QuestContent == acRhs.QuestContent && IsDragon == acRhs.IsDragon && IsMount == acRhs.IsMount && IsPlayerSummon == acRhs.IsPlayerSummon;
}
uint32_t Cookie{};
GameId ReferenceId{};
GameId FormId{};
GameId CellId{};
GameId WorldSpaceId{};
Vector3_NetQuantize Position{};
Rotator2_NetQuantize Rotation{};
uint32_t ChangeFlags{};
String AppearanceBuffer{};
Factions FactionsContent{};
ActionEvent LatestAction{};
QuestLog QuestContent{};
Tints FaceTints{};
bool IsDragon{};
bool IsMount{};
bool IsPlayerSummon{};
ActorData CurrentActorData{};
};