F4MP/codigos originales/tiltedcode/Code/client/Games/References.h
2026-01-06 18:53:59 +01:00

26 lines
599 B
C++

#pragma once
#include <Games/ActorExtension.h>
#include <PlayerCharacter.h>
namespace GameplayFormulas
{
float CalculateRealDamage(Actor* apHittee, float aDamage, bool aKillMove) noexcept;
}
namespace Settings
{
int32_t* GetDifficulty() noexcept;
float* GetGreetDistance() noexcept;
float* GetVATSSelectTargetTimeMultiplier() noexcept;
} // namespace Settings
void FadeOutGame(bool aFadingOut, bool aBlackFade, float aFadeDuration, bool aRemainVisible, float aSecondsToFade) noexcept;
struct ExActor : Actor, ActorExtension
{
};
struct ExPlayerCharacter : PlayerCharacter, ActorExtension
{
};