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18 lines
393 B
C
18 lines
393 B
C
#pragma once
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#ifndef TP_INTERNAL_COMPONENTS_GUARD
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#error Include Components.h instead
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#endif
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#include <Structs/ActionReplayChain.h>
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/**
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* @brief Used for in-game animation debugging purposes. Makes it easier
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* to see which actions were replayed on a particular Actor.
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*
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* @see ComponentView
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*/
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struct ReplayedActionsDebugComponent
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{
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ActionReplayChain ActionsReceivedForReplay;
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};
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