#include #include using TiltedPhoques::Serialization; GameId::GameId(uint32_t aModId, uint32_t aBaseId) noexcept : ModId(aModId) , BaseId(aBaseId) { } bool GameId::operator==(const GameId& acRhs) const noexcept { return BaseId == acRhs.BaseId && ModId == acRhs.ModId; } bool GameId::operator!=(const GameId& acRhs) const noexcept { return !this->operator==(acRhs); } GameId::operator bool() const noexcept { return *this != GameId{}; } void GameId::Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteVarInt(aWriter, BaseId); Serialization::WriteVarInt(aWriter, ModId); } void GameId::Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept { BaseId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; ModId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF; }