#pragma once #include struct BGSAction; struct ActionInput { ActionInput(uint32_t aParam1, Actor* apActor, BGSAction* apAction, TESObjectREFR* apTarget); virtual ~ActionInput() { Release(); } virtual void sub_1() {} virtual void sub_2() {} virtual void* sub_3() { return nullptr; } void Release(); GamePtr actor; // 8 GamePtr target; // 10 BGSAction* action; // 18 uint32_t unkInput; // 20 };