#include #include void RequestPlayerHealthUpdate::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept { Serialization::WriteFloat(aWriter, Percentage); } void RequestPlayerHealthUpdate::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept { ClientMessage::DeserializeRaw(aReader); Percentage = Serialization::ReadFloat(aReader); }