#pragma once #include #include #include struct TESLevCharacter : TESBoundAnimObject { // Components TESLeveledList leveledList; TESModelTextureSwap modelTextureSwap; }; static_assert(offsetof(TESLevCharacter, leveledList) == 0x30); static_assert(offsetof(TESLevCharacter, modelTextureSwap) == 0x58); static_assert(sizeof(TESLevCharacter) == 0x90);