#pragma once #include #include struct Player; /** * @brief Dispatched when a player joins the server. */ struct PlayerJoinEvent { PlayerJoinEvent(Player* apPlayer) : pPlayer{apPlayer} { } PlayerJoinEvent(Player* apPlayer, GameId aWorldSpaceId, GameId aCellId) : pPlayer(apPlayer) , WorldSpaceId(aWorldSpaceId) , CellId(aCellId) { } PlayerJoinEvent(Player* apPlayer, GameId aWorldSpaceId, GameId aCellId, DateTime aDateTime) : pPlayer(apPlayer) , WorldSpaceId(aWorldSpaceId) , CellId(aCellId) , PlayerTime(aDateTime) { } Player* pPlayer; GameId WorldSpaceId{}; GameId CellId{}; DateTime PlayerTime; };