#pragma once #include struct PlayerCamera : public TESCamera { static PlayerCamera* Get() noexcept; bool IsFirstPerson() noexcept; bool WorldPtToScreenPt3(const NiPoint3& in, NiPoint3& out, float zeroTolerance = 1e-5f); void ForceFirstPerson() noexcept; void ForceThirdPerson() noexcept; float rotZ; float rotX; NiPoint3 pos; float zoom; NiNode* cameraNode; TESCameraState* state; bool unk; };